LOST BEACON
Experience the thrill of guiding Brutus, a courageous Siberian Husky, across treacherous frozen lakes, hazardous cliffsides, and dark caverns of the Alaskan wilderness as you help him reunite with his team of sled dogs in Lost Beacon, the breathtaking 3D puzzle platformer from Black Banshee Studios.
- Developed a fully custom cutscene system to seamlessly display and play cinematic sequences
+ Contributions
Gameplay — Trailer
Custscene Integration
The Problem
Cutscenes can feel inconsistent when subtitles, audio, and images are handled separately. This creates timing issues and makes content harder to maintain.
The Solution
A Blueprint system powered by a Data Table plays each line with synced subtitles, audio, and images. It keeps the flow consistent and makes updates easier.
Demonstrations
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This video shows the opening cutscene flow, where dialogue, subtitles, audio, and visuals are sequenced together to set up the story before gameplay begins.
Journal System
Implementation for Custscene System
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Sets the current narration list and checks whether more lines remain. If a line is available, it plays the next one; otherwise, it ends the dialogue.
When dialogue ends, it safely removes the widget and transitions to the next level for a smooth handoff into gameplay.
Creates the dialogue image widget, stores a reference, and adds it to the viewport so visuals and subtitles can be displayed.
Reads text, image, and audio from the Data Table, updates the subtitle widget, swaps the image material, plays narration, and advances to the next line.