GUARDIAN
Guardian is a rogue-like, 2D platformer set in the fantastic land of Erstwhile
- Restructured Level 1-2 to align with the Integrated Product Management (IPM) framework, optimizing gameplay flow and design coherence.
- Enhanced enemy AI by adjusting movement mechanics and attack tempos, improving balance and player immersion.
- Revised existing level content to ensure adherence to the Game Design Document (GDD), reinforcing alignment with the project's creative and technical goals.
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Gameplay — Trailer
Level Updates
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- Player faces two enemies immediately upon spawning, creating an unbalanced start.
- Six enemies in section one disrupt gameplay pacing.
- Coins are placed randomly, unaligned with level progression.
- Level lacks the night theme outlined in the Game Design Document (GDD).
- Reduced enemy count near player spawn point to improve initial gameplay balance.
- Adjusted section one to include three enemies, enhancing level progression and pacing.
- Replaced randomly placed coins with coin drops from defeated enemies, aligning rewards with gameplay.
- Transformed the level to fully adopt the night theme as specified in the Game Design Document (GDD).
Level Updates
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- The player encounters a new enemy but lacks time to assess the situation due to the overwhelming number of surrounding foes
- Potions are randomly placed throughout the level
- Expanded section layout to create a more open environment , optimizing the introduction of a new enemy type.
- Removed existing enemies to highlight and emphasize the new enemy type's mechanics and role.
- Replaced randomly placed potions with potion drops from defeated enemies, tying rewards to combat engagement.
- Added a platforming section to give the player a breather section
New Additions
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