Kevin Patel

DESIGNER & DEVELOPER

GUARDIAN

Guardian is a rogue-like, 2D platformer set in the fantastic land of Erstwhile

Gameplay — Trailer

Custscene Integration

I designed a dialogue system using Unreal Engine’s Blueprint system. The system retrieves dialogue entries from a Data Table and sequentially displays them as subtitles, along with associated audio andimages.

This implementation demonstrates my ability to use Blueprints for gameplay logic, manage UI updates via Widgets, and integrate data-driven systems (Data Tables) for flexible content pipelines.

Level Updates

+

Level Updates

+

New Additions

+