Professional Work
ProbablyMonsters
Crimson Moon
QA Tester & Photosensitivity Specialist
About
A gothic action-adventure RPG. Play as a Nephilim — a violent half-human, half-angel hybrid — defending humanity from hell.
Gothic RPGActionMultiplayerThird-Person
My contributions
- Executed 200+ photosensitivity & epilepsy compliance test cases end-to-end
- Ran Build Verification Testing (BVT) across multiple builds using TestRail
- Maintained and updated test specs and TestRail cases throughout development
- Delivered test coverage for Beta Milestone submissions
ProbablyMonsters
Nekome: Nazi Hunter
QA Tester & Photosensitivity Specialist
About
A third-person action combat game set in WWII. Play as Vano Nastasu, a young Romani man on a quest for vengeance.
ActionThird-PersonPCPS5
My contributions
- Authored test specs from the ground up for a title in early development
- Executed photosensitivity & epilepsy compliance testing
- Delivered test coverage for Alpha Milestone submissions
ProbablyMonsters
Storm Lancers
QA Tester
About
A roguelite co-op action platformer. Crash-land on a dying alien world and fight through waves of enemies with a friend.
RogueliteCo-opNintendo Switch 2PC
My contributions
- Validated PC port across Steam and Epic Games Store at launch
- Conducted web testing to confirm all external links and redirects resolved to correct destinations
Featured Projects
Solo Project
Cubey's Adventure
Technical Designer
About
A co-op game where players live full lifetimes and pass legacies across generations — built in Unreal Engine 5 with a focus on multiplayer systems.
Unreal EngineThird-PersonMultiplayerState Trees
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Key Systems
Forty No Forte Studios
Mini-Tank Arena
Gameplay Designer
About
A fast-paced 4v4 multiplayer battle arena built in Unreal Engine 5 with dedicated server architecture.
Unreal EngineThird-PersonBlueprintsMultiplayer
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Key Systems
- →Real-time kill feedBlueprint-driven UI showing each elimination — auto-hides after delay
- →Team score managerTracks team kills, updates every player's scoreboard, checks kill limit
- →Win condition systemDetects winner or draw, displays correct end screen, triggers post-match flow
- →Game State syncAll score & match-end logic runs through Game State — consistent on every client
Black Banshee Studios
Lost Beacon
Narrative Designer
About
A 3D puzzle platformer from Black Banshee Studios set in the Alaskan wilderness — built in Unreal Engine 5.
Unreal EngineThird-PersonBlueprintsNarrative Systems
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Key Systems
- →Blueprint cutscene pipelineSingle system drives subtitles, audio & images simultaneously via Data Table
- →Zero-drift syncEliminated timing drift by reading from a single sequential data source
- →Level transition handoffCutscene end sequence removes widgets and fires OpenLevel cleanly
- →Journal systemContextual in-world information delivered at trigger points throughout