Lost Beacon
Blueprint cutscene system with fully synced subtitles, audio, and images via a single Data Table pipeline, plus a contextual journal system — built for Black Banshee Studios.
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Features I built
Feature 01 Cutscene system
❌ The problem
Cutscenes feel inconsistent when subtitles, audio, and images are managed separately — causing timing drift and making content harder to maintain.
✅ The solution
A Blueprint system powered by a Data Table plays each line with synced subtitles, audio, and images from a single row, keeping flow consistent and updates simple.
Feature 02 Journal system
❌ The problem
Players need contextual in-world information delivered at the right moments — not all upfront, and not through dialogue that breaks flow.
✅ The solution
A journal system delivers entries at trigger points throughout the level, giving Brutus's world narrative depth without interrupting gameplay.