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Lost Beacon

Blueprint cutscene system with fully synced subtitles, audio, and images via a single Data Table pipeline, plus a contextual journal system — built for Black Banshee Studios.

Unreal EngineBlueprintsData TablesUMG WidgetsNarrative Systems
Trailer

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Steam

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Contributions

Features I built

Feature 01 Cutscene system

❌ The problem

Cutscenes feel inconsistent when subtitles, audio, and images are managed separately — causing timing drift and making content harder to maintain.

✅ The solution

A Blueprint system powered by a Data Table plays each line with synced subtitles, audio, and images from a single row, keeping flow consistent and updates simple.

📹Feature Demonstrations
Screenshots
Cutscene subtitle display Cutscene narration Cutscene image swap Cutscene end transition
Feature 02 Journal system

❌ The problem

Players need contextual in-world information delivered at the right moments — not all upfront, and not through dialogue that breaks flow.

✅ The solution

A journal system delivers entries at trigger points throughout the level, giving Brutus's world narrative depth without interrupting gameplay.

📹 Feature demonstration